FIVE MAN FLAG FOOTBALL

2015 RULES & REGULATIONS

 

THE GAME:

-No contact allowed.

- The offensive team takes possession of the ball at their 5-yard line and has three (3) plays to cross mid-field.  Once a team crosses mid-field, they will have 3 plays to score a touchdown. If the offense fails to score, the ball changes possession and the new offensive team takes over on their 5-yard line.

- If the offensive team fails to cross mid-field, possession of the ball changes and the opposite team starts their drive from their 5-yard line. PLAYERS should HOLD FLAG OVER HEAD for Ref to see after de-flagging.

- All possession changes except interceptions start on the offenses 5-yard line.

- Winner of the coin toss has the choice of starting with the ball in the first half or deferring the choice to the second half. Both halves will begin at the side nearest the scoreboards.

- Each time the ball is spotted a team has 30 seconds to snap the ball.  Teams will receive one warning before a Delay of Game penalty is enforced.  Snapping the ball before it is made ready for play (whistle) will result in Delay of Game.

- Only the overhead net is live. If the ball hits something solid behind the net it is dead. All other nets Out of Bounds.

ATTIRE:

-Shirts must be tucked into pants. They may not cover the flags. Holding calls for grabbing shirts will be left up to the discretion of the referee.

Players may not wear the same colored jersey as the opponent’s team or wear the same colored shorts as the flags.

PLAYER/GAME/TIME SCHEDULES:

-Teams must field a minimum of four (4) players at all times.

- Teams consist of up to ten (10) players (5 on field).

- Games consist of two 25-minute halves with running time; up to a 3-minute halftime at referees discretion.

- If a team or teams are more than 10 minutes late for their scheduled game, this will result in a forfeit.

- ONLY THE TEAM CAPTAIN MAY ASK THE REFEREE QUESTIONS ABOUT RULE CLARIFICATION AND INTERPRETATIONS. PLAYERS CANNOT QUESTION JUDGEMENT CALLS.

SCORING:

-Touchdowns – six (6) points.

- Extra Points: 1 point – 5 yards out; pass only.  2 points – 10 yards out; pass or run

- Safety – 2 points.  Extra point interception and score – 2 points

TIMEOUTS:

-Each team has one (1) 30-second timeout per half.

- Officials can stop the clock at their own discretion.

RUSHING THE QB:

-All players that rush the passer must be a minimum of 7 yards from the line of scrimmage when the ball is snapped.  Any number of players can rush the QB.  Rusher must have free lane to QB.

- Players not rushing the QB may defend on the line of scrimmage 1 yard back; however, there is no contact.

- Once the ball has been handed off, the 7 yard rule is no longer in effect, and all defenders are eligible to rush.

- A special marker, or an official, will designate 7 yards from the line of scrimmage.

RUNNING:

-The quarterback (player who takes the snap only) CANNOT run the ball unless he hands off and is handed back.

- Only direct hand-offs behind the line of scrimmage are legal.  No laterals or pitches of any kind anywhere. The offense may use multiple hand-offs.

- The player who takes the hand-off can throw the ball as long as he does not pass the line of scrimmage.

- “No Running Zones” are located 5 yards before midfield and 5 yards before the end zone in each offensive direction.

- “No Running Zones” are designated to avoid short yardage power running situations.

- Spinning is allowed. Jumping to receive the ball or avoid having a flag pulled is also allowed. Jumping into a player is illegal contact.

- The ball carrier cannot dive. The ball is spotted where the ball carriers feet is when the flag is pulled, not where the ball is. The ball and one flag must break the plane for 1st downs and touchdowns.  Additionally, dead ball spot will be where the ball or feet were when a player “falls” or “trips” forward.

 

PASSING:

-All passes must be forwarded and received beyond the line of scrimmage.

- Shovel passes are allowed, but must be received beyond the line of scrimmage.

-QB has a 7 second “pass clock.”  If a pass is not thrown within the 7 seconds, play is dead, loss of down, ball returns to line of scrimmage.  Once the ball is handed off, the 7 second rule is no longer in effect.

RECEIVING:

-All players are eligible to receive passes (including the QB if the ball has been handed off behind the line of scrimmage).

- Only one player is allowed in motion at a time and cannot be going forward at the snap.

- Receiver flag falls out, receiver must be touched.

DEAD BALLS:

-Ball must be snapped between the legs to start play, not on the side.

- Play is ruled “Dead” when:

          -Offensive player’s flag is pulled

          -Ball hits the ground, walls, or side netting. (Ball is still in play if it touched the ceiling netting.

          - Player in the end zone may hit the wall BEFORE AND AFTER CATCHING THE BALL WHILE IN THE AIR. 

          -Touchdown is scored.

          -Ball carriers knee or butt hits the ground.

          - A 5 yard penalty and loss of down will be enforced if the QB makes a pass after crossing the line of scrimmage.

PENALTIES:

DEFENSE:

          -Offsides: 5 yards

          -Illegal rushing (Start rushing from inside 7 yard marker): 5 yards

          -Pass interference: Spot foul and 1st down.  In end zone, spot at 1 yard line. Holding ball carrier: 5yards and 1st down.

          -All other defensive penalties are 10 yards (from the line of scrimmage) and automatic 1st down.

          -Interference including with offensives signal calling

          -Illegal contact (holding, bump and run, blocking, stripping the ball, etc).

 

OFFENSE:

          -Illegal motion (more than 1 person moving, false start, motion, etc): 5 yards and repeat down.

          -Illegal forward pass (pass received behind the line of scrimmage): 5 yards from the line of scrimmage.

          -Offensive pass interference (illegal pick play, pushing off/away defender) 10 yards and loss of down.

          -Flag guarding or illegal contact: 10 yards from point of infraction and loss of down.

          -Delay of game 5 yards.  After first also loss of down. Second false start counts as a delay.

          -Impeding the rusher: 5 yards and loss of down.

-Referee determines incidental contact that may result from normal run of play.

-HOLDING/TACKLING within 10 yards of Goal Line can be awarded a touch down at referee’s discrection.

-Games or half cannot end on a defensive penalty, unless the offense declines it.

-UNFAIR ACTS- Officials can assess any penalty for items not covered including awarding a score or forfeit.

SPORTSMANSHIP/ROUGHING:      10 YARDS

-If the referee witnesses any acts of tackling, elbowing, cheap shots, blocking, or any unsportsmanlike conduct, the game will be stopped and the player can be ejected from the game.  FOUL PLAY WILL NOT BE TOLERATED!!!

-Trash talking is illegal.  Official has the right to determine language that is offensive (Trash talk is that which may be offensive to official, opposing team, or spectators).  Referee can eject players from the game for trash talking.

 

 

 

INTERCEPTIONS:

-All players of the teammate who intercepted the ball shall remain stationary to avoid blocking.  Same as on catch.

-Penalty by the team intercepting will be 10 yards from the spot of the interception.  By the passing team, added to the end of the run.  If there is a foul by the passing team before the interception, and one by the intercepting team after the interception, the intercepting team will have the option of declining the penalty against the offensive, keeping the ball and having their penalty enforced from the spot of the interception.

OVERTIME:

-If the score is tied at the end of the 25 minutes in the second half, teams move directly into overtime.

-Coin toss determines possession.

-Each team will be given 3 downs to gain as much yardage as possible. The team with the most yardage in those three plays will be the winner. Teams cannot score points; only positive and negative yardage.

-The team gaining the most yardages on the one series is declared the winner and awarded one (1) additional point.